

I am using a mod that can make armor skin disappear (morph vanish!) so it isn't too bad. This is the only downside I noticed so far.

Sadly, armors don't show up, and the corresponding body parts become invisible. Make sure it does not occur in any of the files.ġ.Remove all equiped items (just in case)Ģ.Dismiss all party members (otherwise they won't recognize you after the change) (remember to recruit them back after the changes)ģ.Find & replace all occurances of GUID2 with TEMPģ.Find & replace all occurances of GUID1 with GUID2Ĥ.Find & replace all occurances of TEMP with GUID10Ħ.If the change gave your character an undesirable status (such as permanent blind of Saheila), edit the savegame again to remove that

TEMP:A temporary string of your choosing. I wanted a small elf, I got a small elf :) Instead of making Sebille smaller, I replaced the template of my character in the globals file (within the extracted savefile). So before I forget the details, I will share them here. My question is still valid, but it seems there is an alternative solution(with some drawbacks) for what I try to achieve. \Mods\DivinityOrigins_.\Globals\FJ_FortJoy_Main\Characters\_merged.lsx file relevant? Sebille is my main character: Not recruited in Fort Joy.) Which file should I modify for scaling? I would like the change to affect my current game. I don't really know what I am doing, I am just trying things :) Could someone please show me the way. Within globals.lsx and also tried PlayerCustomData within rc_main (I am in Reaper's Coast in that savegame). I locate my character within globals.lsx, for example by searching the GUID. What I tried (and did not work) is the following:Īfter unequipping all gear on the character to be scaled (not because I am a pervert, but because I think it caused a crash when I tried scaling with gear on), I make a save file. Is it not possible to change the scale of a playable character (Sebille in this case, because I like my elves small) by editing a savegame file?
